We've been building for a couple of days now on the earthlike planet and already got a small playerbase. Setting it to 5.0+ will give you pretty dense asteroids, higher values will increase the amount (server performance may vary). I don't understand why you are stressing out about it. I've drilled through and marked every asteroid (over 60 so far) and I even checked them out in SEToolbox to see if there was uranium we'd been missing. Changed default setting for procedural density in the custom worlds to Normal (0.35 value) Removed Flora density option. I have tested by jumping far beyond any grid location or player sync distance to get new asteroids to generate and get the same result. We have a limited world size of 500km. Well now its impossible to find one without holes, and I've been trying random seeds all over. Please keep voting for the issue as it will help us to identify the most serious bugs. It was not used anymore. DepositsCountCoefficient is used in formula k * n, where k is this coefficient and n is 1-5 (size of asteroid 64m, 128m, 256m, 512m). Adding new asteroids in creative mode is now possible in Space Engineer. Its just impossible to find a nice looking asteroid to put a base inside, because all of them have ginormous holes in them so a base inside one would be obvious, you'd be unable to just poke a tiny hole inside and then hollow it out to make a secret base with a tiny, discrete hole. Objects can also be spawned instantly in such as Asteroids, Blueprints, and other various items. By default it will be 0.0. DepositSizeDenominator similarly does NOTHING. Are these useless? Login to your control panel with the details sent in your welcome email. I remembered i was mad i couldn't get one to spawn with holes in it. Just build a bigger miner. ProceduralSeed Presumeably any numerical value placed here will generate and save an asteroid seed. DepositSizeDenominator similarly does NOTHING. And some that just have very small holes. In Creative Mode, blocks are placed instantly; fully constructed, players are immune to damage; Hydrogen & Oxygen will not be consumed and are infinite. Space Engineers Zach Goodier *NOTE* This game is an early access title, so this review is not meant to judge the final game (obviously), but the current early-access version. It was not used anymore. So, after playing space engineers since the very beginning. In its processed form it is the sole fuel for nuclear reactors and to produce 200 mm Missile Containers. The “procedural asteroids” feature adds a practically infinite number of asteroids to the game world. Uranium Ore is the rarest naturally-occurring ore. Radius numbers work only when you start (or enable economy) the world for the first time. All I can spawn are Asteroids with 20-30 tunnels through them with a space somewhere inside of them. We thought now would be the time to rent a server. Thank you for your feedback! Just to verify, disabling Economy and then re-enabling it would still not correct the error with the radius distance, only solution would be to expand world size to accommodate the economy station radius's set when we originally activated economy correct? An Asteroid is a static procedurally generated object, that is used as a mining resource, or a platform for players to use to build upon. There are normally four large Asteroids and several smaller Asteroids within viewing distance in a new environment. But yes, 95%+ have large holes of some sort or another.Whether or not they have holes doesn't affect how much ore there is, it simply makes it easier to get to. Removed Start in respawn screen option. Thank you for choosing us as your Space:Engineers Game Server host!This guide will help you generate a new map. DepositSizeDenominator changes actual size of the deposit. Planets range in size from 19km to 120km in diameter. No matter what I change this setting to we end up with 2 ores maximum per asteroid, with several having one, or even NO ore patches. Every single asteroid I try to spawn with the asteroid generator is the same, there's no asteroids that don't have holes already inside them. This is the last update for this year so we decided to make it more special. Why is it every single asteroid spawn, has a gigantic hole in it? :D I don't know if you can change the algorithm of the asteroid shape, but AFAIK you can use SE Toolbox to spawn or edit asteroids or their ore distribution. In fact every asteroid that gets randomly generated also has holes in it. Today, we are moving Space Engineers out of Early Access. Press question mark to learn the rest of the keyboard shortcuts. Play with the asteroid seed, there's bound to be a lot without holes. I found the Space Engineer Toolkit. This subreddit is about the video game "Space Engineers", a space themed sandbox game with creation tools similar to minecraft which can be best described as: "Shape and Build your own functional Space craft from self When creating a world the World Generator option sets the amount of asteroids that mostly fit into two categories, infinite and limited. I want undamaged unmined asteroids in my map, not a galaxy made by the Swiss (Swiss Cheese!). They have no gravitational field of their own, so Artificial Gravity such as Spherical Gravity Generator Will function. Our dedicated server at 192.154.225.42:27021 (Hardcore Survivalists) has noticed that we are not longer getting procedural asteroids on the map. I've been trying to make an asteroid field in an empty world in creative mode, problem is when you shift + f10 to spawn in a procedural asteroid they will only ever have deposits on Nickel and Ice, and due to another bug ( ) it's Limited has a set number of asteroids (Which yo… Both work only if you are using asteroid generator version > 2. Players can select the asteroid type, materials and then place it into the world. They are similar to Asteroids in that they're fully destructible voxels, and have randomly generated Ores but that's where their similarities end. Like making an asteroid with an object model file, then having the game randomly splatter ores into it or some such? SE Toolbox doesn't seem to let me edit asteroids anymore, and I doubt it lets me take advanced control of their composition. This is the last update for this year so we decided to make it more special. There is a rather large list of stock … Press J to jump to the feed. Likely just something dumb and basic like "Everything inside is iron, the shell is stone". February 28, 2019 is the day for all Space Engineers. Are these values based upon the individual station locations or are they based from GPS 0,0,0? Space Engineers as a whole can be quite a handful to deal with, especially when first starting, so here are some pointers to help with finding Cobalt Ore. Space Engineers Finding Cobalt Ore Cobalt Ore is found in asteroids, beneath the surface of both planets and moons. Is there a tool that will allow me to make my own asteroids and then randomize the material inside them? By default, each planet comes with it's own accompanied Moon, unless manually spawned in by a player. There are definitely ones without holes. The ore has a gray like appearance with small yellowtinted dots, a vast contrast to the old oil black colour. Creative Mode in Space Engineers is a free building mode that allows players have the ability to place an infinite number of blocks, unlike Survival Mode where blocks must be constructed from Components, and welded in a time-consuming fashion. We have gps coordinates, Hauling mission coordinates, and other missions types for NPC stations that are located well beyond the 500km border of the world. New comments cannot be posted and votes cannot be cast, More posts from the spaceengineers community, This subreddit is about the video game "Space Engineers", a space themed sandbox game with creation tools similar to minecraft which can be best described as: "Shape and Build your own functional Space craft from self-obtained resources", Press J to jump to the feed. Until now, Space Engineers supported only asteroids that were fully loaded during the loading phase and then kept as voxels and triangles in memory. Is there any asteroid seeds I can use, that aren't chock full of "natural holes"? Getting Space Engineers … Not true! Open the 'Configuration Files' section from your control panel. 73 ratings [Broken] Procedural World Description Discussions 3 Comments 154 Change Notes Award Favorite Favorited Unfavorite Share Add to Collection. So you don't like donuts? Are all new asteroids generated simply from the random proceduralSeed value? Block placement re… Along with those not functioning, a post on your forum says that Economy NPC stations are also procedurally generated. You can set the density of the Asteroids using the "Procedural Density" setting. Space Engineers> Workshop > Equinox's Workshop . Dedicated servers in Space Engineers allow players to connect to a third party host, rather than using a player-host, in a peer-to-peer set-up. Uranium Ore can be processed in a Refinery to produce Uranium Ingots at a 0.7% ratio. After that they don't do anything. Easier to take cover in them or build base rather than mine a giant hole (creative). Its not like its hard to mine ore from asteroids even if you got a big layer of stone in it, you set up your ejectors to eject stone and mine straight through it. As if its already been mined. Default (old) is 2, for Star System with economy it's 1. Asteroids can both be either be procedurally generated or predefined in any world. DS Settings not affecting Procedural Entities/Economy Stations. Planets are destructible voxel objects with their own Gravity field, atmosphere, vegetation, and hostile life. IE: You could change the seed number and then come back to the previous seed number and the asteroids would still be in their previous locations. I try to find something. You have no explicit goal or story, you simply mine resources from asteroids and use those resources to construct machines and equipment. Formula is (size of asteroid / denominator) + 8. It's easy to configure your Pingperfect Space Engineers Server.Just follow the steps below. ProceduralDensity Changing this affects how close together seeded asteroids spawn. Map size is unlimited, procedural density is 0.0025 (low, but we were still getting asteroids pre-patch), and map was created prior to the MP update. If they are based from 0,0,0 then it is broken. In Dedicated Server config files and the new sandbox_config you give us a few settings that do not do anything. On top of that, all these asteroids are fully destructible and don’t consume RAM/memory. The first is DepositsCountCoefficient which supposedly according to your own post adjusts the number of ore deposits found in procedural generated asteroids. They are game instances intended for long time multiplayer games. Your topic has been added between considered issues. also do not affect anything with regard to how the NPC stations are created. Every single asteroid I try to spawn with the asteroid generator is the same, there's no asteroids that don't have holes already inside them. They usually contain several veins of Ore. Made worse by the fact that Voxel tools don't work so you can't just create your own asteroid, as the asteroids and Voxel editor don't mix, I tried. An Asteroid is a natural mass of stone in the Space Engineer's environment. No matter what I change this setting to we end up with 2 ores maximum per asteroid, with several having one, or even NO ore patches. Its extremely annoying that -every- asteroid is pre-mined. Moons and Planets are e… Made worse by the fact that Voxel tools don't work so … Need cheap, reliable hosting for your Space Engineer's server?Check out HostASpace! If based from each station location.... then please say that in a tool tip or forum post somewhere. The miner isn't the issue. The OuterRadiusEnd is set to 240,000 since we were told this value was in meters not km.