21,176,100 Each era, you have 5 military units to fight with. Loses the Dug-in ability. I’m writing this guide because I realize most people who have an Alcatraz fail to maximize it’s offensive and or defensive potential. Forum Announcements Updates and Information. 	Stats We are proud to announce the launch of Forge of Empires on Huawei! Apăsați pe Data și ora pentru a vedea versiunea fișierului trimisă la momentul respectiv. Not only heavy units, but also light and even fast units--which actually have defense and attack bonuses against them--are vulnerable against archers. It is superior to almost every unit, including Berserkers and Knights (even Knights will be very vulnerable against Crossbowmen). It is durable enough to take a few hits still and do some damage, making it very dangerous. 		 Now this unit can't stay out of range of any unit and can be taken down somewhat easily. But it will also cause surprisingly much damage to Berserkers and Mercenaries. Take your favorite fandoms with you and never miss a beat. This makes it impossible to target when in forests unless the attacking unit is next to it. This unit changes the Ranged Class. Dato/tid Thumbnail Dimensioner Bruger Kommentar; nuværende: 7. jul 2016, 07:22 	 Artillery Units. The range is not vital and only keeps out heavy units, but this won't be much of a problem since the attack power is very high. Forge of Empires on Huawei We have some good news for you! Fast Unit (45/50/9/26) Armored Car: Gets increases in all stats. Forge of Empires has these super buildings called Great Buildings that yield special bonuses / rewards such as extra forge points, increased gold coin and/or goods production, extra happiness and yes additional military strength. Unattached units are not attached to any buildings so you can have hundreds of them. Artillery Unit (13/4/12/6) Cannon: Range -2.  *In update of version 0.10.0.7497(6.6.2012), the training time of Iron Age military units is decreased to 2 hours. Movement stay the same and range is increased. Loses the Contact!  Reactions: Dan 77. Both range and movement are decreased. The added range makes it able to take out Fast Units at a range without fear of retaliation. These units will stay in your inventory as long as you are not losing them in battle or deleting them yourself. Loses two special abilities, Rapid Deployment and Contact!. This unit changes the Artillery Class. Mecha C.R.A.B. It has the highest attack after the Fast Unit, the highest defense and the longest range of all Future Era units, but it is still very slow and it is still vulnerable to both Fast Units and Ranged Units. Light Unit (9/9/1/16) Soldier: Still very reliable. Fast Unit (8/5/1/22) Horseman: Moderate stats for a melee unit. We are proud to announce the launch of Forge of Empires on Huawei! … Funny name virtual future in an virtual game. Heavy Unit 1 (150/150/12/20), Battle Fortress: Gets increases in both attack and defense from the Future Era. Write something about yourself. Heavy unit (11/11/1/12), Color Guard: This unit is vaguely like the military drummer. Fast Unit (28/40/1/24) Dragoon: It has defense equivalent to the Heavy Units. There are five classes of military units in the game. Kattints egy időpontra, hogy a fájl akkori állapotát láthasd. This means the most a barracks can hold is 5 units. Loses the Dug-in ability. Military units are the soldiers used in battle, acting an essential role in the game. 	 Ranged Unit (100/70/16/20), Anti-Materiel Sniper: Gets increased attack but decreased defense from the Contemporary Era. At end of age when a player becomes better they can replace light units. in the Stone Age with little more than a few tents, it is your task to show your online strategy game skills and develop your city through the ages of history in this browser based empire game. They are light units, heavy units, fast units, ranged units, and artillery units. Read all about it here ... Read more . Gets the special ability Chivalry, gains bonus to attack and defense when it is the only unit with chivalry in your army.  Loses two special abilities: Heat and Blast. Artillery Unit (160/140/20/6), Rail Gun: Gets increases in both attack and defense from Tomorrow Era. Forge of Empires Wiki is a FANDOM Games Community. Author. Πατήστε σε μια ημερομηνία/ώρα για να δείτε το αρχείο όπως εμφανιζόταν εκείνη την χρονική στιγμή. It is actually the only unit that can effectively to take out Crossbowmen, much like the Ballista in the iron age. As a chieftain who founds his settlement anno 5000 B.C. Loses the Blast ability. bisoraba is to the south. An example is to have researched Spears, built a Spearfighter Barracks, and then you can train Spearfighters from this military building.  ability. As a chieftain who founds his settlement anno 5000 B.C. 	 Posted by lordwasa on 11/4/20 at 7:24 am. LastWarrior Viceroy. Home Contact Blog POSTS.  Ranged Unit (30/30/12/18) Sniper: Ranged unit loses some attack damage and gains some defense damage. With its 100 Attack, it can one-hit any unit with less than 10 Defense. Very Fast, especially for a Light Unit and is the only melee unit of all units of Arctic Future. New: The bonus against another unit type now means attack AND defense bonus! No boost in range, but it doesn't need any. It gets trolled hard by Light Units due to Stealth. In a change to the actual nature of the game itself, it has been updated and strengthened without an announcement to players. To develop these technologies, the following goods are required: Gets the special ability Flying (cannot be attacked by artillery units and ignores terrain when moving). It will nearly be able to kill Artillery Units with one attack. Artillery unit is best against ranged classes because they have the lowest defense. May 9, 2019 #2 no lol . 	 Happy Hunting! F orge Of Empires is a strategy based game where you need to create your own city and manage it from the Stone Age to the Modern Age. It can be used in many more situations than the legionnaire could in the iron age. This unit changes the Light Melee Class. It does tons of damage, more than other units, and will be used more. When you have sufficient unattached units, you may no longer need military buildings or the units attached to them, freeing up city space and resources. The Aztecs are here! Forge of Empires Alcatraz Great Building. Unattached units can also be acquired through the Alcatraz. The only thing bad about it is the range, but its movement is generally enough. This makes it much better and able to catch up with light units and charge Ranged Units with small ranges. Dato/tid Thumbnail Dimensioner Bruger Kommentar; nuværende: 7. jul 2016, 07:22 The damage is very low compared to other defenses so it is only effective vs other ranged classes. Secret Identity (Ignores first damage and transforms into another unit of your army. This range does not change and is less than heavy unit's making them vulnerable. It has ability Rally (all friendly units start a battle with 12% attack and defense bonus, does not stack).  Movement is increased, but range is decreased. I made this spreadsheet to show the per-tile efficiencies of the various non-GBs that provide an attack boost for attacking units. It is capable of resisting the damage of archers and are also superior to the old legionnaires.  Forge of Empires Game. Movement are increased, but range stays the same. The update will arrive on January 18th. FE light unit is the Exoskeleton Soldier, FE heavy unit is the Hover Tank and FE artillery unit is the Rail Gun. Ranged Unit (10/4/5/12) Archer: +4 Attack and +1 Defense. Gets the special ability Dug-in, receives defense bonus if the enemy is more than two tiles from away it. 		 	 	 	 		 		 		 	  Presumably set around the mid-to-late 21st Century, the Future Era deals with problems such as overpopulation in Africa and climate change. At this point, you need to adjust your attacking army to best match up with the army you will be fighting. The goods buildings in this age signals a necessitated interest in renewable energy. Now - when you delete a military building ALL troops attached to (produced by) that building will be deleted also. It can take a beating from any unit in the age. Les unités marquées avec un contour bleu sont dans l'armée de défense de votre ville. To train a unit, you have to build their specific barracks/building after having researched the technology. If it gets hit, it does not die if you have a non-Rogue unit. Build structures typical of the epoch.    RSS Feed Back to Blog. The added speed allows it to easily outmaneuver any unit. This can work out nicely if the Rogue transforms into a Knight against an army of Crossbowmen, but not very nicely if it is far out and gets transformed into a Trebuchet, resulting in a quick death. It is complete as of this posting and I will continue to update it as FoE gets new buildings for the list. Range stays the same and movement is increased. Gets two special abilities: Close Quarters (gains attack bonus when attacking an adjacent field) and Stealth (hides on plains). ***Trenches and Entrenchments will appear only when either players of the battle have Progressive Era's units, please refer to PE Battle Field.  Gets two special abilities: Contact! 		 	 	 	 		 		 		 	    Forge of Empires on Huawei We have some good news for you! It will hide on plains instead of forests.             Arctic Future ►. Range stays the same and movement is increased. Does not stack); Rally (All friendly units start a battle with 6% attack and defense bonus. It can be used as both offense and defense, and Light Unit + Fast Unit is one of the hardest defenses this age to take out. Forge of Empires is a browser-based strategy game that lets you create your own city and accompany it from the beginning of the Stone Age onward throughout the centuries. Armored cars and Tanks are the main military units of the Progressive Era. Winter Event is here ... Read more . Light Unit (7/7/1/14) Spearfighter: First unit a player uses in game. Good strategy online games are what Forge of Empires stands for. Light Unit (120/105/10/20), Exoskeleton Soldier: Gets increases in both attack and defense from the Tomorrow Era. 	      	Requirements ... and no percentage for the military buildings??? 		 	 	 	 		 		 		 	  Gets the special ability Close Quarters, gains attack bonus when attacking an adjacent field. Terrain bonus: Light melee gets defense bonus in trees/bushes, heavy melee gets defense bonus on grass, short / long range get attack bonus on rocks / hills. Forum Come and share your thoughts! With Fast Units being better, these will be more common. 	 The military buildings of this age, like previous ages, reference the continuing influence of the United States of America on international affairs. Ignores stealth). Light Unit (120/105/10/20), Exoskeleton Soldier: Gets increases in both attack and defense from the Tomorrow Era. The goods buildings in … Loses the Close Quarters ability. In short: Even considerable reserves of coins and supplies are quickly exhausted in the Colonial Age. Learning to fight in Forge of Empires can be frustrating to begin with. The human race has finally overcome most of today's problems. This again will make it somewhat more common. OF NOTE: Several buildings in the list are set pieces, and as such make determining the exact per-tile efficiency a bit trickier. 	 Fast Units The range of six is enough to keep it out of reach of heavy units and also of light units if there is a lot of rough terrain in the way.  M_SS_FutureEra_Military2.png  (551 × 482 pixelů, velikost souboru: 280 KB, MIME typ: image/png) Last edited by a moderator: Oct 15, 2015. For all units except Spearfighters, the time remaining for a given unit to heal is 1/10 of its training time per bar of health. Range stay the same, but movement is decreased. Best used in specific situations when engaging a large amount of light/fast units. It shines at this age and is comparable to Light/Heavy units and can replace them depending on the situation. Ranged Unit (9/6/5/22) Mounted Archer:  The Mounted Archer is a very different unit from the Archer of the previous age. This Artillery Unit has a shorter range than Ranged Units from the same age. Update to 1.196. from The Forge of Empires team on 1/14/21 at 9:19 pm . Artillery Unit (23/12/15/10) Rapid Fire Cannon: Gets a boost in attack and defense. May 9, 2019 #3 Short answer: yeah sure, they can fight against SAM units like any … Heavy Unit (35/35/6/10) Howitzer: Attack +7, Defense -5, Range +4, Speed -1. Loses the Dug-in ability. Artillery Unit (32/35/16/16) Mechanized Artillery: Gets increases in both attack and defense from the Progressive Era. Even the Heavy Infantry is not able to defend against it. Gets two special abilities: Heat (reduces attack of target) and Blast (gains attack bonus for each field closer to the target and ignores stealth). 1.) Range is increased, but movement is decreased. 	Ages This unit has the longest attack range of all Tomorrow Era units; it also has the same range as Mechanized Artillery (Modern Era artillery unit), but have the lowest defense in the Tomorrow Era.  Its ability is annoying, though. Heavy Unit (23/33/1/12) Imperial Guard: The gap between defense and attack widens more. The age was implemented on all servers through a separate update on November 4 th 2015. Forge of Empires; Media; News; The next era - The Future! Forge of Empires Wiki is a FANDOM Games Community. Gets the special ability Rapid Deployment (starts the battle in a random field on the map, acts before any other unit). Range and movement are the same. Klik på en dato/tid for at se den version af filen. https://forgeofempires.fandom.com/wiki/Military_Unit?oldid=128494. 17 Virtual Future. Forge of Empires représente le meilleur du jeu de stratégie en ligne. A barracks can train and hold two units after being built, but it has two more slots to be unlocked using coins and supplies. It is decent, but, since ranged units don't necessarily have to be countered in this age, it is not very effective. Loses Range, but movement stays the same. Bug Hunter's Bounty Read all about our new Bug Hunting Reward Scheme here.  	 Light Unit (110/80/7/16), Ultra AP: Light unit gets increased attack, but defense stays the same from the Contemporary Era. Light Unit (28/37/6/16) Jaeger Infantry: Attack -7 Defense +2 Range +5. There are five classes of military units in the game. Cultural Settlements Ideas. Loses two skills: Close Quarters and Blast. Forge of Empires: Colonial Age is a browser-based strategy game that comes with additional military units and buildings. Kalabuye is the tenth province of the future era, accessible after taking control of botuku to the west. Klik på en dato/tid for at se den version af filen. Loses the Close Quarters ability. Use four Ballistas and four Archers for offense: use the Archers to engage most enemy units without the danger of retaliation, and use the Ballistas to take out enemy artillery and archers: one shot from a Ballista to an Archer will make the Archer a one-hit- kill if hit by another Archer next round. Fast Unit (155/90/11/30), Combat Drone: Gets increased attack, but decreased defense from the Contemporary Era. Loses two special abilities, Rapid Deployment and Contact!. The Future Era is the fourteenth age in Forge of Empires. Ranged is decreased, but movement is increased. Same special ability as Cannon, Field Gun and Breech Loader. Building Costs Requirements Provides Produces Exoskeleton Factory: 740,000 . 	           ... Military units and their names, and goods names added. Gets the special ability Dug-in (receives defense bonus if the enemy is more than two tiles from away it).  Ranged Unit + Artillery Unit can win most fights if used correctly.   Forge of Empires Forge of Empires – A free to play browser game. It is still surprisingly vulnerable against the Crossbowmen. It is similar to the fast unit above it with chivalry enabled, or just a fast unit in the current age with identical stats. Forge of Empires – An Online Strategy Game playable in your browser! Vous devez toujours essayer de mettre autant de troupes que possible dans votre armée. Welcome to The Future! Unattached units can be acquired during the Guild Expeditions from Guild Expeditions Chests and Relics provided by the Temple of Relics, through the Daily Challenges and by completing quests. 11 Postmodern Era. 	 Both range and movement speed are decreased. Both range and movement are increased. Range and movement are the same. The upcoming powers of nations like South Africa, India, and Brazil are also referenced. It is also able to defend itself very effectively against older Ranged Units and Catapults, but even Mercenaries will not cause tremendous damage to it. It can now hit kill an Artillery or Ranged Unit with only one hit, making it much more valuable and common. Gets two special abilities: MIRV (hits targeted unit and between one and three additional units in range) and One-Shot (is removed from the battle after attacking and dies when battle is lost). Πατήστε σε μια ημερομηνία/ώρα για να δείτε το αρχείο όπως εμφανιζόταν εκείνη την χρονική στιγμή. Military Offense is an essential component in your journey to Forge an Empire. Now … It will be more common and a player may see other players defend or attack with eight of them. Both range and movement are decreased. It they can be only damaged by adjacent melee attacks. Fast Unit + Heavy Unit is a very potent defense this age that cannot easily be countered. Gets the special ability Dug-in (receives defense bonus if the enemy is more than two tiles from away it).  One sheet contains all of the raw values, and the other sheet shows the per-tile efficiency of each building for each era, organised from most efficient to least efficient. This unit changes the Fast Class. Both range and movement are increased. 16 Oceanic Future. Loses the Reactive Armor ability. In addition to the many forge points, a large number of goods are needed for research. It is more than just a typical city-building adventure as it allows you to explore one era after another. Range is decreased, but movement speed is increased. Gains movement, attack and defense. Contact ! Heavy Unit (105/90/10/22), Assault Tank: Gets increases in both attack and defense from the Postmodern Era. Light unit (10/10/1/14), Military Drummer: This unit cannot be killed with one hit because of its ability Morale, while the enemy works against it 10-10. Light Unit (110/130/1/32), Dragon Drone: Gets increased defense, but decreased attack from the Future Era. I don't think it's possible for Future Era units while in LMA. Movement does not change and is less than that of the Mounted Archer. 	 from The Forge of Empires team on 11/1/15 at 7:22 pm.  Both range and movement are increased. FORGE OF EMPIRES. Both range and movement are increased. Heavy Unit (12/18/1/11) Armored Infantry: There is a large gap between its defense and the attack of other units in the age. Artillery Unit (6/3/13/6) Catapult: Not much change. Also works in reverse order. AFAIK, there's absolutely no way to get units for an age you haven't reached yet. Does not stack). Also, using seven Artillery Units and one Fast Unit can be very effective: use Fast Unit to lead the enemy on a wild goose chase while the  Artillery pounds their units. close.  Ranged Unit (20/10/5/12) Crossbowman: Same range and movement speed as Iron Age Archers. Categories. As a chieftain who founds his settlement anno 5000 B.C. Battlefield background below ... DLC for Contomperary era. 	  Posted by Just Escaped from Asylum on 11/1/20 at 3:06 am. Fast Unit (170/110/1/18), Drone Swarm: Gets increases in both attack and defense from Tomorrow Era. Military units are the soldiers used in battle, acting an essential role in the game. The fifth slot needs diamonds to unlock. 	 20 Heavy Unit (8/13/1/11) Legionnaire: Heavy Unit gains a ton of defense, but, because of the more powerful ranged units, will not replace the soldier when engaging ranged units. Enlarge your sphere of influence through military campaigns and skillful dealings. Take your favorite fandoms with you and never miss a beat. 	The Town Hall of the Future **In terrain bonus, A for attack bonus and D for defense bonus. 		 Fast units seem to get nothing. All. 		Coins Gets the special ability Reactive Armor (cannot take more than four damage per attack). Artillery Unit (18/9/15/8) Breech Loader: Gets a boost in attack and defense. Heavy Unit (30/60/9/14) Tank: Loses some attack damage and gains a lot of defense damage. This ranged unit has same range as Stone Thrower and Cannon. Some units gain an attack and/or defense bonus when on a certain type of terrain. Fast Unit (60/60/9/24) Mechanized Infantry: Gets increases in both attack and defense from the Progressive Era. There will be many of them but still some people will be traumatized by mounted archers and not use many. dátum/čas Náhľad rozmery používateľ komentár; aktuálna: 07:22, 7. júl 2016 Fast Unit (9/8/1/22) Mounted Warrior: Doesn't gain speed, but gains +1 attack and +3 defense to put it on par with Light Units, it now actually works very well against Ranged Units and Artillery Units. Coins 729,000 Heavy Unit (28/40/2/12) Grenadier: Range +1.  Military Units are the soldiers that fight for you in battle, acting an essential role in the game.There are five classes of military unit in the game. 	 Ranged Units Gets two skills: Heat (reduces attack of target by 20%) and Blast (gains attack bonus of 3 for each field closer to the target. It is not nearly as durable as the melee units so it will be in every fight but not in super high numbers. The damage is nearly 2.083x more than Paratroopers and defense is nearly 1.67x more than Paratroopers. 	 	 From Stone Age to the virtual Future and nothing can be more rewarding than seeing your empire evolve from scratch to a powerful and sustainable kingdom or better yet a Metropolis. 	 Loses two skills: Recharge and Power shot. 		Forge Points 3d 11:20:00 is required after finishing the Tomorrow Era map to access the Future Era map, prior to scouting the first Future Era province, Agadar. Heavy Unit (120/105/7/20), Stealth Tank: Gets increases in both attack and defense from the Contemporary Era. There will be a huge rise in its numbers and it will be very common, filling the slot of those deciding to use the Artillery against the huge defense of Trebuchets. Loses two special abilities: Flying and Rapid Deployment. Forge of Empires: Colonial Age is a browser-based strategy game that comes with additional military units and buildings. A light Unit can always act as a replacement for the previous age's heavy units. Same special ability as cannon. 	 1,887          	 Presumably set around the mid-to-late 21st Century, the Future Era deals with problems such as overpopulation in Africa and climate change. This makes it great fodder even after the player have heavy units. 18 Space Age Mars. Another passive benefit is the fact that an Archer's Range is a very small building (2X2), so it is very easy to train many of them (like 12 archers over three buildings).  Archives.  It will be extremely common. Its reactive armor skill changes from four to three maximum damage. Ranged Unit (24/12/6/12) Longbow Archer: Range +1. The largest range jump in the game. 	 		Technologies The Future Era is the first era that signals a shift of global attention from the West to Africa. We are proud to announce the launch of Forge of Empires on Huawei! 14 The Future. Ecological issues were solved, mankind lives in unity with nature. This light unit works very similarly to the Paratrooper. Heavy Unit (16/26/1/12) Heavy Infantry: Speed +1. Not recommended for any serious battle. Fast Unit + Heavy Unit is a very potent defense this age that cannot easily be countered. Forge of Empires on Huawei ... What is his name the ranged unit of future era. 	 It is also extremely vulnerable to said Mounted Archer, which can reach it in turn one. 		Supplies Many units have special skill that affect the battle or/and or units in various ways. https://forgeofempires.fandom.com/wiki/Future_Era?oldid=128481.  The extra speed helps a lot to be able to charge both ranged units and artillery units. Ranged Unit (30/18/7/12) Musketeer: Range +1. Dátum/idő Bélyegkép Felbontás Feltöltő Megjegyzés; aktuális: 2016. július 7., 07:22 The military buildings and their expansion to 4 units each are also extremely expensive. 	 29,181,200 They each have different properties, and players need to change their play style and tactics depending on which units they use most. Read more. Both the Mercenary and the Armored Infantry are superior to it in melee.  Power is provided by buildings like wind turbines or algae farms. Apăsați pe Data și ora pentru a vedea versiunea fișierului trimisă la momentul respectiv. Now, the howitzer is basically a cross between a Colonial Age Heavy Unit and an Industrial Age Artillery Unit. Heavy Unit (45/65/10/20) Battle Tank: Gets increases in both attack and defense from the Progressive Era. A big gap starts to form between its attack and its defense where before these values were more similar. When you conquer these sectors you unlock story quests which when completed can sometimes reward you with higher level military units (Not sure if boosted by the Chateau). 	 Any awarded units will always be from your current age (except for Rogues, Drummers, and Color Guards). dátum/čas Náhľad rozmery používateľ komentár; aktuálna: 07:22, 7. júl 2016 Ardeur: Croiseur sous-marin: Futur océanique Unité à distance 10300 150 140 12 22 +130 +150 +75 +130 +150 +60 +65 Enfouissement. from The Forge of Empires team on 11/30/20 at 11:25 pm . Loses the Stealth ability. If you do not have a non-Rogue member, it will die in one hit. Basic Battle Tactics. 	 Forge of Empires – Un jeu de stratégie en ligne par navigateur ! 	 Light Units  It has enough range to hit nearly any unit on the map, without moving. Good strategy online games are what Forge of Empires stands for. *In update of version 1.06(24.7.2013), Industrial Age is implemented on all world. Now it can move and nearly reach any artillery units the enemy has. 	  Same special ability as knight.  Date/Time Thumbnail Dimensions User Comment; current: 07:22, 7 July 2016: 484 × 347 (237 KB): Oliver (talk | contribs) It does more damage, but the range will be an issue. The range and speed bonus will make it very common despite the low damage. Light Unit + Fast Unit this age is one of the hardest defenses to break. Gets the special ability Stealth. Light Unit (13/13/1/16) Mercenary: +4 attack and defense. From Forge of Empires - Wiki EN. This is the only time it does not have equal stats. Units deal less damage in battle as their health decreases, but after a battle ends any damaged units will slowly recover. Forge of Empires on Huawei We have some good news for you! Both range and movement are increased. It gains the special ability Stealth.   Ranged Unit (5/3/5/12) Slinger: Light damage, easily destroyed and short ranged. If you are looking for the best offensive army or the best combination of units, this forge of empires battle tips guide is for you. Mais n'ayez pas peur : même si votre adversaire est vainqueur, toutes vos unités seront soi… Loses the Chivalry ability. 		Goods Dátum/idő Bélyegkép Felbontás Feltöltő Megjegyzés; aktuális: 2016. július 7., 07:22 The new Solar Roadways signal towards new innovations and scientific breakthroughs. Fast Unit (120/100/10/28), Attack Helicopter: Gets increases in both attack and defense from the Postmodern Era. Worth using a few for attacking ranged units. This light unit works similarly to MG Teams and Anti-Aircraft Vehicles, but has the lowest speed in the Tomorrow Era, having lower defense than artillery units from the same age. High damage and added range, so it has enough range to keep out Heavy units and also Light units if there is the some rough terrain in the way. Forge of empires is a browser and app based strategy game that lets you create your own city and accompany it from the beginning of the stone age onward throughout the centuries. With that in mind, we raised several questions that we would like to share with you to explain our next steps on how to improve the overall Guild gameplay experience. But to do it, you need to progress on the continent map to an area further than your current age. These bonuses are often critical in deciding victory or defeat in a battle. Because Fast Units are able to assassinate Ranged Units and Artillery Units, Light Units will be necessary to take out Fast Units. In contrast to Archers, they are not  capable of effectively piercing the armor of most units.Its previous stats made it a unit to be avoided, and most players stuck with Iron Age Archers. Vous incarnez un chef qui fonde son village en 5000 av. This unit changes the Heavy Melee Class.  Light Unit (25/25/1/16) Great Sword Warrior: +5 attack, +9 defense. Gets the special ability Heat (reduces attack of target). Dies instead, if you have no unit without secret identity remaining), Plains (from the Progressive Era upwards)+varies; Chivalry (Gains attack and defense when is the only unit with Chivalry in your army)+varies; Call of Duty (Grants attack and defense bonus to all friendly units when this unit is killed.